A collaboration of the solvedStudio ———————————————— Currently working on this project: @solved @PaulRHJT @Bip901 @Atom_Scratch @mooseman24 @CodeDelta ———————————————— Original text engine by @djpro ———————————————— Controls: -'arrow keys' | 'W, A, D' to move -'spacebar' to attack | if activated in menu: 'mouse click' to attack -hold 'S' and then attack for special attack - costs 2 SP for the knight/ 1 SP for the elf -'Q' or 'arrow key down' to activate shield ———————————————— Skills: health | increases hp recovery rate speed | increases the walking speed defence | increases the chance of parrying an attack strength/archery/magic | increases the damage dealt ————————————————
v0.11.20 changelog GRAPHICAL - changed multiple backgrounds to match CodeDelta's darker style - improved white outlines of SP/MP & shadowcoin UI icons - added trading menu <-- need feedback - do you guys like it? - made small adjustments to text position of intro slides - corrected text/background layering error in one of the intro slides - replaced old troll costume with new one in intro slides QUEST - added another step in tutorial questline: saving - increased experience gained from completing defeat troll step - updated quest_text to show all rewards after completing the tutorial OPTIMIZATION - many costume show/hide are now done based on broadcast instead of forever loops (increases overall speed but might also introduce some bugs – please report any issues!) MISCELLANEOUS - pressing "E" now opens up book of monsters again - items lost when dying will now actually drop where you died - arrows/spells will now only be launched if Frame = game - removed unused "effects" sprite because we have "buffs" sprite - slightly reduced troll respawn speed - attempted to fix levelling bug -- level would get stuck if experience was exactly the amount necessary to level up. This should now be fixed. - fixed bug where intro wouldn't start properly - fixed bug where skip intro button wouldn't appear