A collaboration of the solvedStudio ———————————————— Currently working on this project: @solved @PaulRHJT @Bip901 @Atom_Scratch @mooseman24 @CodeDelta ———————————————— Original text engine by @djpro ———————————————— Controls: -'arrow keys' | 'W, A, D' to move -'spacebar' to attack | if activated in menu: 'mouse click' to attack -hold 'S' and then attack for special attack - costs 2 SP for the knight/ 1 SP for the elf ———————————————— Skills: health | increases hp recovery rate speed | increases the walking speed defence | increases the chance of parrying an attack strength/archery/magic | increases the damage dealt ————————————————
v0.9.7.8 changelog - inventory update -- reverted to 3x3 grid format + costume update -- inventory now stays open when you level up -- improved item swapping script, much more reliable now -- fixed bug where clicking the inventory icon to close the inventory would immediately open it up again Let me know which inventory style you prefer! - buff system overhaul -- 5 clones always present, switching to appropriate costume -- clones only update when there is a change to buffs, so these extra clones shouldn't put much stress on the game Ideally, we would change the item script to update costumes only when there is a change in items as well. Thoughts? - updated text_temple to use new text scripts - added mushroom with jumping physics - minor shop costume fix