(FOR THE BEST EXPERIENCE, READ BEFORE YOU PLAY) (PLAY IN FULLSCREEN, double click green flag (Just in case) Using your mouse, select who you want to be player 1, then who you want to be player 2. (P1 and P2 cannot be the same character) The bars are their stats, it goes from cream (worst) up to yellow, orange, red and then a brown color (highest). Also be sure to note the details that appear when hovering over a characters icon. You then select a map or you click 'random'. None of the maps have anything special, they just look nice. You will then enter a battle. Who ever reigns victorious at the end wins! You can see their health bar at the top below their heads. Player 1 controls: Left and Right arrow keys to move Up arrow key to jump L for standard attack K for special attack Down arrow to duck Player 2 controls: A and D key to move W arrow key to jump G for standard attack H for special attack S to duck Character moves: Edward Elric: Standard attack: Kick- a quick melee attack dealing minor damage Special attack: Auto-mail slash- a slightly slow attack dealing medium damage. Alphonse Elric: Standard attack: Slice- a slow melee attack inflicting medium damage Special attack: Alchemic bomb- a strong move that takes long to recharge, doing major damage Colonel Roy Mustang: Standard attack: Flame wall- a fire attack dealing out minor damage Special attack: Inferno- Leave a huge flame on the ground, inflicting medium damage to those who touch it. It will vanish after about 3 seconds. First lieutenant Riza Hawkeye: Standard attack: Pistol- A quick shot from a pistol, moving quite fast and doing minor damage. Can be jumped over Special attack: Sniper blast- a rather slow attack that ends up shooting a very fast bullet that cannot be jumped over, inflicting major damage. President Fuhrer Bradley (WRATH): Standard attack: En garde: A quick thrust forward with his long blade, dealing medium damage Special attack: Downward thrust: A rather slow yet formidable attack, dealing major damage, and taking 7 seconds to recharge Izumi Curtis: Standard attack: Cold shoulder: A weak attack that takes nearly no time to recharge, doing minor damage Special attack: Kung fu combo: A flurry of attacks, starting with a slap, followed up by a kick and ending with a strong stomp from above. It takes only 1 second to recharge, and each phase of the attack gradually does more damage. Major Alex Louis Armstrong: Standard attack: Knuckle punch: A rather slow punch, dealing medium damage. Special attack: An attack passed down the Armstrong line for generations!: Erects rock spikes to knock down your foes! The more spikes, the stronger the impact. I've never seen such sparkly manliness! Scar: Standard attack: Alchemists fist: A quick attack dealing medium damage. Special attack: Deadly dive: Leap up and dive back down, dealing medium damage, and can be used to initiate a combo.
(FOR THE BEST EXPERIENCE, READ BEFORE YOU PLAY) (Spoilers such as locations, characters and songs) (Tell me if you find any glitches) (Just to clear things up, a character is worth a 0.1 in the next update, any new game features like ducking is another 0.1 and new graphics, songs or glitch fixes is another decimal place. That's why we went from 1.0 to 1.2 to 1.5 to 1.7 and then to 2.0 :-D) Sorry this update took so long, I've just been lazy and getting bored of making this game. Luckily, this is the definitive version; the final update. Thank you all for staying with me all this time! UPDATE 2.0- NEW FEATURES: • Added Scar, very all round and great at combos. • Two new songs • Fixed and adjusted game play to make this edition it to be the definitive version of Fullmetal Alchemist- BROTHERHOOD BATTLE Previous update editions: Update 1.7 •Added Major Armstrong, rather fast and strong, but has terrible defenses and quite slow attacks •Improved health system, now shows a bar in a fixed spot rather than variables in almost random spots •Added stamina, showing how long until you can reuse your special •Added a title screen and title song (Opening 2 of Brotherhood) •Added two random Easter eggs (For you nosy otakus) •New background •Improved the overall gameplay, speed and attack power UPDATE 1.5: •Added Izumi Curtis, not too strong or agile, but makes up for it by having lethal combo attacks. • Added 'crouching'- pretty pointless besides being able to use it to dodge jumping attacks •Change the menu to accustom to the new characters to come •Added character stats to replace the description, just be warned that some characters are better than they look •A new stage, along with a stage select • Hint's at new characters and stages to come • Fixed a minor glitch with Hawkeye and Ed UPDATE 1.2: •Added WRATH, fast and strong, but falls back elsewhere, like in jumping ability and attack speed. •Changed the menu slightly. •Alphonse's standing sprite has been improved • New backgrounds • New song Music- 8 bit renditions of Fullmetal alchemist openings done by the brilliant youtuber TheMuskiage: (https://www.youtube.com/channel/UCsej4tgCoXDgVH3J7M3NMgw) 8 bit songs: -Fullmetal alchemist opening 1- Melissa -Fullmetal alchemist: Brotherhood opening 1- Again -Fullmetal alchemist: Brotherhood opening 3- Golden time lover -Fullmetal Alchemist: Brotherhood opening 4- Period -Fullmetal Alchemist: Brotherhood opening 5- Rain I also have an 8 bit tune created by Chunmeister (https://www.youtube.com/watch?v=2OqKS1gwzDI) -Fullmetal Alchemist: Brotherhood ending 1- Uso Backgrounds are from FMAB. -East city military headquarters at day -Fort Briggs -Resembool at sundown -The gate of truth -Shadow tunnel -Dr. Marcohs village (commonly referred to as 'nameless village') -Youswell train-station at day Sprites ripped from Fullmetal alchemist DS: Dual Sympathy, taken from the Sprite Database (http://spritedatabase.net/) Sound effects and music taken from Youtube, downloaded via Youtube to MP3 converter (http://www.youtube-mp3.org/) Notable bugs: -If you perform a standard attack at the same time as a special attack, it's a bit overpowered and the different costumes overlap -Performing standard attacks in mid-air is more or less alright, but it gets a bit buggy if you try to perform a special attack in flight - Izumi is a bit under-powered -Something weird appears to be happening when Mustang fights Scar, can't wrap my head around it though. -Some characters may be a bit OP, tell me if you want one weakened. Nothing game breaking I don't think, I just wanted to let you know. I DO NOT OWN FULLMETAL ACLHEMIST, ANY OF ITS CHARACTERS, LOCATIONS OR PLOT, NOR DO I ANY OF THE SPRITES, MUSIC OR SOUND EFFECTS SEEN IN THIS GAME. THIS IS A FAN GAME OF MY FAVORITE ANIME AND MANGA OWNED BY HIROMU ARIKAWA (Original Manga writer) AND SQUARE ENIX, FUNIMATION AND VIZ MEDIA (Anime producers and official dubbers) Please enjoy this fan rendition of Fullmetal alchemist! Remember to leave a love and a fav! Please. I don't want to sound like a stereotypical Youtuber, but I'd really appreciate it if you did! Thank you. You... can play the game now, okay? :-D ...