The game will be moved from here once it's release ready so... PLEASE DON'T REMIX THIS PROJECT - Do it on the official project here: https://scratch.mit.edu/projects/131270192/ This is my best attempt at a multiplayer scratch port of the popular diep.io. All rights below to the original creator of diep.io (and agar.io). **** Controls / Keys **** [Arrow keys] or [WASD] to move [E] toggles guns on and off, [Mouse] to aim [1-8] to upgrade stats [M] + [1-8] to set auto stat upgrade (just [M] to turn off) ============================================= Work to be done: * New Tank Classes * Ensure tank class leveling is fair * Scale level based on number of players? * Initial invulnerable? ============================================= Change log: 15 Nov 2016 - v0.13 - Improved triangle recoil, added mouse left to view stats, right to view scoreboard. 14 Nov 2016 - v0.12 - Take account of object sizes in collisions + Added death screen - needs testing still... 12 Nov 2016 - v0.11 - Added frame skipping for slow PCs 11 Nov 2016 - v0.10 - Bug fixes & stability improvements 10 Nov 2016 - v0.9 - Leveling up tank powers, implement body damage as a form of shield (as it should be) 09 Nov 2016 - v0.8 - 3rd tier tanks + level zooming 08 Nov 2016 - v0.7c - Fixed floating health bars *phew* 07 Nov 2016 - v0.7 - Tank to object & tank to tank collisions 06 Nov 2016 - v0.6 - Added multiplayer 04 Nov 2016 - v0.5 - Added 2nd tank class tier 02 Nov 2016 - v0.4 - Added Stat Upgrades 29 Oct 2016 - v0.3 - Tanks can now be destroyed 28 Oct 2016 - v0.2 - Added health bars & tank collisions, bug fixes. 27 Oct 2016 - v0.1 - Initial release - Fast bucket collisions detection