A collaboration of the solvedStudio... _____________________________ Currently working on this project: @solved @PaulRHJT @Bip901 @Atom_Scratch @mooseman24 @CodeDelta ______________________________ Text Engine by @djpro ______________________________ Controls: -'arrow keys'/'w,a,d' to move -'spacebar' to attack | if activated in menu: 'mouse click' to attack -hold 's' and then attack for special attack- costs 2 SP for the knight/ 1 SP for the elf _____________________________ Skills: health | increases hp recovery rate speed | increases the walking speed defence | increases the chance of parrying an attack strength/archery/magic | increases the damage dealt _____________________________
updated 29 Oct 2016 - I think I found what was causing the incorrect checksum errors. Please test the saving script a lot and let me know if you have any more errors! v0.9.7.5 changelog: MAJOR LOAD/SAVE UPDATE - saving script now also saves quest progress and handles the new experience counter - added item name to number conversion script, which greatly reduces save code length - added compression script, reducing code length by another 50% - added save code optimization script, which takes the final code and replaces any letter repeats into a single number and letter - added high-speed decompression script to reverse all the above steps and read the full code - loading script will tell you how far it has loaded the script - built in a variety of error-checks that prevent incorrect save codes from loading + reports what exactly is wrong with the code - updated "load game" costume - updated any menu scripts to do with the "load game" frame OTHER - flags will now be removed if the player loads a character that has completed first part of the tutorial - if you load a character that has started the tutorial questline, the <click to open> quest costume will be displayed (instead of <click to start>) - fixed bug where quest progress would be reset if you loaded a character - limited monster AI to activate only when the player is nearby (to increase framerate) - improved new-quest exclamation behavior - changed dwarf jumping behavior close to player - added condition that prevents saving script from shortening more than 9 letters in a row - speed and rage buffs are now functional - increased the effect of drinking a speed potion