Play in fullscreen! Up and down arrows to change throttle Left and right arrows to steer A and D to select target (this will also bring up the tactical overlay, showing shields, direction to target, and firing arc) W to select nearest target S to select no target Space to fire laser cannon (can only be fired when the target is in the firing arc! the blue arc will light up when this is possible) M to fire torpedo (slower rate of fire than cannon, but tracks target) Z and X to zoom in and out 1 and 2 to change ship costume. Let me know which one is your favorite! (my personal favorites are Hadar, Stens, Eccle, Delthe, and Dure) At the moment, the performance and weapons of the ships aren't any different from one another, and the relative sizes are completely wrong... that should be fixed in an update at some point. 3 and 4 to change ship name. If you have suggestions for ship names to add, mention them in the comments! Right now there are over 1300 names to choose from!
UNDER CONSTRUCTION! CURRENTLY ONLY WORKS FOR SHIPS GIRTAB THROUGH SIRIUS. Just working on the basic framework for a big space game called ORM... This is for testing some of the combat mechanics, like directional shields. If you have suggestions for starship names, let me know! I'll try to include them in the list of available names in the final game. 12/24 - Added a planet. Kind of messes up at high zooms. 12/18 - Added a few more ship costumes 12/15 - Added Dure-class vessel costume. 11/22 - Added programming to allow the player ship to have multiple guns with independent firing arcs! 11/14 - Added a selection of alien ship costumes from the Guvaid (yellow), Churel (green) and Moaren (blue) species. 11/5 - Fixed the figure 8 problem. Now I just have to get the auto-aim to lead its shots instead of constantly shooting at the target's current position. 11/4 - The ships move now, but their behavior is a bit predictable... they have a tendency to get stuck in a narrow horizontal figure 8 10/31 - Added tracking torpedoes (press m) 10/30 - Released