A collaboration of the solvedStudio... _____________________________ Currently working on this project: @solved @PaulRHJT @Bip901 @Atom_Scratch @mooseman24 @CodeDelta ______________________________ Text Engine by @djpro ______________________________ Controls: -'arrow keys'/'w,a,d' to move -'spacebar' to attack | if activated in menu: 'mouse click' to attack -hold 's' and then attack for special attack- costs 2 SP for the knight/ 1 SP for the elf _____________________________ Skills: health | increases hp recovery rate speed | increases the walking speed defence | increases the chance of parrying an attack strength/archery/magic | increases the damage dealt _____________________________
v0.9.7.2 changelog: - added buff costumes (effects not functional yet - moved shadowcoin counter to game screen - scripts now support up to 999 shadowcoins - created experience counter that does not reset to 0 after levelling - updated scripts for leveling up - dying now resets experience to the lowest of your level - added sound effects for completing quest steps - fixed bug where no more items would spawn after receiving greater health potion - fixed bug where monsters were still visible when Frame =/= game v0.9.7.1 changelog: - fixed bug where clicking the green flag caused the menu to fade in - removed footstep effect (to optimize framerate) - replaced typewriter sound effects with a single, more subtile sound effect (to reduce number of assets) - added new item, greater health potion - replaced health potion costume with smaller potion costume - added new quest for tutorial questline, named Combat -- quest text is different depending on your choice in the beginning - made some minor changes to how XP works (creatures now always give the same amount of experience, but it takes more experience to level up - this is important for quest experience rewards) - fixed music bug - gave stone runes saving option