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One Night With Fred Brother Location

RVrvae•Created October 15, 2016
One Night With Fred Brother Location
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Instructions

-WARNING: This game contains Flashing Lights, Loud Noises, and lots of Jumpscares! Once you beat the game and get the ending credits, if you want to exit or escape the credits, just press [SPACE] -MUST READ BEFORE PLAYING: -NIGHTS 1 - 2 -These Nights only contains the animatronics, Funtime Fuzzy and Funtime Swift. You are in an office with two parts. You will enter the night facing a door. Click the blue button on the right to look behind at the control panel. There will be two buttons in the center (the ones on the side do nothing). Press the orange sun button to turn on the door lights. When you click this, click the green button to the left to turn around back to the door and the light will be on. To close the door, click the blue lightning bolt button to the right to close the door. This, however will also turn off the light if it is on. The button that says "MOUSE" in the bottom left corner will flip up a panel. Hover your mouse over it to access it. In the panel, it will display your door power. It goes down a little faster in Night 2 than 1. Once you run out of power, you can no longer close the door or use the light. In the same room as the two door buttons, if you press CTRL, you will turn on the flashlight and view part of the storage area. If there is an animatronic there, once you flash the light, they will go away. If they are still there, don't worry. It's just a glitch. They'll move eventually. -NIGHT 3 - 4 -These nights only contains the animatronics, Funtime Tiny and Funtime Rellik. You have one room and two areas. If you press CTRL, the animatronics will go away just like in NIGHTS 1 - 2 with the flashlight. In this night, however, your flashlight runs out very fast. So, you must click the button in the office that says "Click here to access panel". It will then take you to the panel with a button that says "REFRESH BATTERIES". This is to reboot your flashlight. It may take a few seconds. The lights on the meter on the "refresh" button indicates about how much battery power you have. As stated earlier, just flash the light and Funtime Tiny and Rellik should go away. However, Rellik works a little differently. When Rellik moves to your office, she turns your battery off, and you have to reboot them. Because of this, however, it takes a little longer for her to attack. -NIGHT 5 - 6 -These nights only contain the animatronics, Dimmy, Karie Cat, and Crinard. In these two nights, you will be greeted with a green office. Press CTRL to use the flashlight in the air vent. You cannot crawl into it, however. There will be a button that says "MOUSE" at the button of the screen. Hover your mouse over it, and you can access the Funtime Entertainment Panel. There is a sign that says "Crinard Status: ON(OFF)LINE". Under it will be a "Reboot" button. click it to reboot Crinard back to offline. Crinard is the animatronic made up of a bunch of wires with a human-like face, and is missing an eye. There will also be a button that says "Cut Power" and "Power On". Depending on if you have the power on or off which button will show. If you cut the power with an animatronic there, the power will shut off and they will crawl out of the vent. If you turn it back on, they should be gone. If not, keep the power off for about two more seconds. This only works for Dimmy and Karie Cat. If you cut the power with Crinard, he won't go away, so you have to reboot him. -NIGHT 7 -This contains every animatronic and every mechanic from each night. Just read all of the previous night instructions in order to beat this night. However, some animatronics (e.g. Dimmy, Karie Cat, and Crinard) will not be where they are "supposed to be". Some animatronics will use a different night mechanic than they did before on their designated night.

Description

All credits go to shyguy 46 credits to grimflame this game took me a few weeks but it was worth it i will make another game based off bl ©Copyright-Rvae

Project Details

Project ID125773838
CreatedOctober 15, 2016
Last ModifiedOctober 4, 2017
SharedNovember 28, 2016
Visibilityvisible
CommentsAllowed

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