Just my sandbox on physics. In here, you'll find various things, from my ever-developing rope engine (which is planned to go into the Wiki once finished), to black holes. This is more of an simulation then a game, though I hope you'll still enjoy! Also, please post your reactions to how you think the engine works; all feedback is appreciated!
Controls: 1-4 to add a rope 1-4 segments long 5 to add a black hole Other: z to apply a custom horizontal force to the end of the ropes x to jiggle the ropes c to hide/show the cat's stats v to attach a rocket to the ends of the ropes with custom force. b to remove the rockets d to 'erase' black holes f to add TnT ==+==+==+[}==+==+==+[}==+==+==+[}==+==+==()[} Stats: Black holes are assumed to have a mass of 1, with the same being true of the Scratch Cat. Ropes also have a mass of one, with a gravity of 1, and a friction of 0.7, when taunt. Ropes also can pass energy upwards, at a dampening rate of 0.3. The ropes also are a clone of the Scratch Cat; that cuts down on a gravity custom block! When gravity's affect on an object is being computed, the distance is skewed by +2 so as to stop objects from getting velocities of 2,000+. Rockets have no mass, though they are the rope clones, just showing vs. their previous hiding. A fun fact about ropes is that they act like pendulums; who knew! TnT works like a white hole; basically, it figures out its own gravity, reverse it, and calls that the explosion. Due to it being feeble, I made the 'gravity constant' equal 20,000 for explosions. Also, the distance is skewed by 1, not the old 2. ==+==+==+[}==+==+==+[}==+==+==+[}==+==+==()[} Update log: v.0.8.5 brings: 1). A small cut on CPU load with ropes. 2). A test with real-life pendulum physics, which ended up failing. The code is still there, if anyone wants to look, and if they can. 3). A bug fix with deleting black holes. v.0.8.2 brings: 1). I solved a problem that's been giving me a headache for awhile... also, more realistic rope physics. I will be testing out another model for ropes soon. v.0.7.8 brings: 1). Simplified ropes. These scripts will be used in my upcoming Scratch game: Cut the Rope! It won't be my next project though; my Spanish homework/project will be. v.0.7.7 brings: 1). The cat now experiences friction. 2). TnT! Just press f. 3). The key d. v.0.7.4 brings: 1). Improved rope physics; they don't act like a series of springs now, but rather a free falling object&pendulum. 2). Rockets point left if their force is negative; thanks to a friend for suggesting that! 3). A few bug fixes! 4). Next will be d; the delete key! v.0.6.6 brings: 1). Rockets to help me test the rope physics once improved... 2). A few slight changes. v.0.6.5 brings: 1). A few touch ups. v.0.6.4 brings: 1). Improved rope physics! 2). A few new keys; try em! 3). Ropes now reflect their velocity through their color&shade. v.0.5.6 brings: 1). Ropes! v.0.4.0 brings: 1). Gravity, music, and the cat! ==+==+==+[}==+==+==+[}==+==+==+[}==+==+==()[} Credits to: 1). Kevin Macleod for the music! 2). A real life friend for a suggestion.