Previous << https://scratch.mit.edu/projects/123652274/ Next >> https://scratch.mit.edu/projects/123842222/ Revision #16 of my experimental battle system. See the original video for some basics and more info (revision #4, or something): https://www.youtube.com/watch?v=-YNLfTnlnfQ IMPORTANT UPDATE: When you click the green flag to run the program, either press the key "b" to open up a battle demo or "e" to open up a walkaround demo. You can also switch between demos by pressing "b" or "e", respectively. HP display is going well enough. (Oh yeah, characters have HP now!) Lots of reworking of the output sprite's code. I think I'm gonna end up using separate objects for the text rather than just one basic text class because this is a bit crazy! Credits: • Programming, animation all by me, in Scratch (https://scratch.mit.edu). • Character art was taken from the Scratch costume library. • Backgrounds were ripped from Lunar Legend (by Game Arts). • Sounds were ripped from Dragon Quest IV (DS remake; by Square Enix). • Music was ripped from Grandia Parallel Trippers: https://www.youtube.com/playlist?list=PL8XvjiCK-x0EU57w_n6Kv4mgi9S93vH9- • Font hacked from here: http://font.ubuntu.com/ - Here's the terrible script I used to get the font into a zip for usage with this project: https://gist.github.com/liam4/67f37e83b9e7f638d1cbac3d4547817c • Battle system concept pretty much copied from Grandia and similar games (by Game Arts, Square Enix).