Previous << https://scratch.mit.edu/projects/110570586/ Next >> https://scratch.mit.edu/projects/123666478/ Revision #15 of my experimental battle system. See the original video for some basics and more info (revision #4, or something): https://www.youtube.com/watch?v=-YNLfTnlnfQ IMPORTANT UPDATE: When you click the green flag to run the program, either press the key "b" to open up a battle demo or "e" to open up a walkaround demo. You can also switch between demos by pressing "b" or "e", respectively. All I did in this update was change the font of text and such. Sounds small but if you compare it to rev-14 it really is a huge improvement! (Also I tweaked the animation slightly - it gives you a chance to see the amount of damage you've done for half a second before lending the game back to real-time.) Also it's been like five months since I've worked on this project. For a sense of scale, between rev-1 and rev-14 about a million Scratch projects were shared. Between rev-14 and rev-15, about TEN million Scratch projects were shared. Yikes. Credits: • Programming, animation all by me, in Scratch (https://scratch.mit.edu). • Character art was taken from the Scratch costume library. • Backgrounds were ripped from Lunar Legend (by Game Arts). • Sounds were ripped from Dragon Quest IV (DS remake; by Square Enix). • Music was ripped from Grandia Parallel Trippers: https://www.youtube.com/playlist?list=PL8XvjiCK-x0EU57w_n6Kv4mgi9S93vH9- • Font hacked from here: http://font.ubuntu.com/ - Here's the terrible script I used to get the font into a zip for usage with this project: https://gist.github.com/liam4/67f37e83b9e7f638d1cbac3d4547817c • Battle system concept pretty much copied from Grandia and similar games (by Game Arts, Square Enix).