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Vertex Interpolated Shading

RAraucket•Created September 29, 2016
Vertex Interpolated Shading
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Instructions

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Description

Using the normal vector of the surface vertices to interpolate the degree of shade across the triangular filler. Is this maybe more true to the idea of Phong? I've tried it at phosphorus, but it wasn't any faster.. Thanks to @WO997 for push on speed up of drawing shaded lines! ;-)

Project Details

Project ID123394576
CreatedSeptember 29, 2016
Last ModifiedOctober 2, 2016
SharedSeptember 29, 2016
Visibilityvisible
CommentsAllowed