(Scroll down for controls and more) UPDATE 1.2: Slide maneuver added, as well as prevention of "autofire." Also fixed Mega Man's idle sprite. Plus a couple other minor edits. UPDATE 1.1: Actual music from Mega Man 2 added, and more of them! Press specific keys to get specific music. Check Notes and Credits for the music list. Also, the Wily Stage 1 BG and floor are added. As well, Mega Man blinks! This adds one new bug, though, but it doesn't appear often. UPDATE 1.01: Added BGM and fixed Run2 costume position. Mega Man's run doesn't look jerky anymore. Also, Offline Editor Beta deleted my bullet costume, so I created a vector one. Mega Man is awesome, and his games on the NES are some of the greatest ever made. So I made an engine in Scratch that aims to emulate those games. As such, the controls are just like the original NES games. Left and right to move, Z to jump and X to shoot. Down + Z to slide. So far, I've gotten most of the bugs out, but there are a few quirks. This can be used to recreate a Mega Man game, create a new one, or whatever. If using this engine, then please, give me credit as the engine creator. Thank you in advance.
NOTES (Scroll down for bugs and credits): Music List (Press key listed to play): 1. Staff Credits 2. Metal Man 3. Air Man 4. Wood Man 5. Quick Man 6. Bubble Man 7. Heat Man 8. Crash Man 9. Flash Man 0. Wily Stage 1 Q. Wily Stage 2 B. Boss Theme (Features After-Intro Looping!) When landing, there is a bug where Mega Man doesn't land correctly, and he will continuously jump and land in place. To fix this, just jump again. CREDITS: Sprites ripped from Spriters-Resource, coming from Mega Man 2 and 3. However, I created the bullet that Mega Man fires. Sound effects from Mega Man 3, and obtained from Sounds-Resource. Music: All from Mega Man 2.