Ok. My (so far) best project yet. HOW TO PLAY!!!! Names if you don't have one: Person DawnOfNight DuskOfDay Ninja Classes: WarLord: Weapons of War.Good if you want to take some damage. Warrior: Basic Warrior WarLock: Evil Mage Mage:Mage Michael Jackson: I had no clue how this go here.( I think my brother), PLEASE DON"T USE!!!!! Races: Elf Dwarf Draconian Giant Human Point of Game: Get to your check point. Player Physical Attack(PPA): To Determine your Physical Hit Points(PHP) Player Physical Defence(PPD): To Determine how much damage to take away from the MPA. Player Magical Attack/Defence(PMA/PMD) PMA is the damage you take when you use magic. PMD is the damage taken away when you get attacked with magic. Player Range/Range Damage(PR/PRD) Unused, but the Legnth of Reach(LR). PRD is the damage you take with the PR. AttackSpeed (AS): If not fast enough, your enemy can dodge.(Resets every battle round) Tiredness: Unused, lowers accruacy and damage. Distance Moved Turn(DMT):....name says it all Distance Move Total(DMTL):Ditto. Money:Unused. Used to buy stuff. BagSpace: Unused. Used to keep stuff in. Action Base(AB): Also Unused. Used to cauculate how good your action is. EX: DM) Do you try to escape? Active Player) Yes. DM) Rolling for Escape. DM) Escape is 20 DM) You escape with ease. Movement Base (MB): Your Main Movment More Help: Family: Orphan Rich Warlike Magical HealthPoints(HP): Damage you can take before you die. ManaPoints(MP): Amount of Mana you control Weight:Affects your MB ArmorType:The type of armor you are wearing ArmorWeight: Weight of Armor ArmorDMGResistance(ADMGR):Adds to Defence. Weapon Type: The weapons you have Weapon Weight: Weight of Weapon Weapon Attack: the damage of weapon Luck: Unused