This is one of my of old, new and upcoming tests that I'll test and test. This one features a working program to make one sprite follow another (Without animation). * Adjusting the 'chaser-speed' variable will change the speed at which the chaser is going. I might extend its range later, but for now it's 0-20. Even at low speeds, the chaser can reach the runner and therefore would quickly jot around while following the runner. * Adjusting the 'runner-transportation' variable will change the method the runner uses to run, and whether you're the runner or not: 1 indefinitely (unless switched to another method) picks a random place in the environment, 2 moves at the chosen speed called 'runner-speed' (see next point) and turns at 'degrees' degrees (see last dot point) & with 3 YOU are the runner. * 'runner-speed' is a variable that adjusts the runner's speed and only appears in 2. the range is bigger than 'chaser-speed': 0-100. * 'degrees' is a varible that controls the number of degrees at which the runner turns and only appears at 2. Its range is -360-360.
Credits to Scratch for the awesome art and block with which to program as well as slider variables! 60% Scratch, 40% MCJB05 I reckon.