In game. Don't wear headphones. The music is screechy and will break your ears. I like it without headphones.
Explore a randomized dungeon with your trusty pile of infinite rocks to defeat the boss. Unlock chests by destroying all enemies in a room. Not yet done, as the name suggests, and quite buggy. I asm looking for feedback though, so please tell me about any bugs or additions that would make the game better. (This includes items to find in chests, and new enemies and bosses) I don't enjoy programming collision scripts. So I used wormboy's. So yea. CREDIT! btw its the only thing not made by me. http://scratch.mit.edu/projects/10118067/ CHARACTER WILL BE CHANGED! Music by me. It sounds bad because of compression. I think it fits the weird looking enemies. Especially the Hopper. Sometimes, as you are adventuring through the 100 available rooms, you will come across obelisks, these big towery things in the middle of the room. in later updates, they will have other effects, but currently, they spawn tons of Kamikaze Flies. They're annoying. Enemies: Hopper Hops around all day and doesn't think of anything else until the player comes along. For some reason it enjoys stomping on you. Your rocks cant hit it in the air. Hp: about 7 Damage: 10 Kamikaze fly It has no reason to exist except to die and destroy the player. Hp: about 3 Damage: 5 Land Squid "Watch as the land squid stalks the player, believing itself to be unnoticed. Watch the player attempt to slay the land shark." -Excerpt from Land Squid Studies Tactic is similar to Hoppers, except harder to avoid. Pops out of the ground when close, exposing its vulnerability. Hp: about 10 Damage: 10 Eye of death It stares into your soul, searching for an answer to its pain. it also burns you to a crisp and teleports annoyingly. Its laser beam has a side effect that makes it invulnerable. Hp: about 15 or something rather. Too much not sleep. maybe 3. Idk. Damage: 1 per game tick of standing in its laser beam.