Q to shoot, E to aim, R to reload.
This uses my "point towards x:( ) y:( )" block. https://scratch.mit.edu/discuss/topic/123032/ -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- For @chooper100 On the far right of the scripts area, there is a custom block called tick2, under it you can edit the key mappings. I've done my best to use the ticking system in your project, but you might have to do some tweaking when porting it over.