Move to move Scratchcat
Supports https://sites.google.com/view/adporter/wonderblocks-lesson-plans Lesson 17: Woodland Wiggle Episode Title: Woodland Wiggle Key Computing Concept: Movement and Sensory Input (Interaction) Learning Objective: Children will explore how their movements can create responses. Activity Ideas: Watch "Woodland Wiggle". Focus on how movements affect the environment or other characters. Use a simple motion-activated toy or app (e.g., a sound app that plays a sound when you move your hand). Dance to music, encouraging children to notice how their movements change. Play "Wiggle like a worm," "Wiggle like a snake," exploring different types of movement. Extension Ideas: Introduce simple coding where movement triggers an event (e.g., a character moves when a button is pressed). Vocabulary: Movement, Wiggle, Respond, Interact, Sensory. Assessment: Observe if children can make a connection between their movement and a resulting action or sound.