WASD to move left-click to shoot 1-7 to upgrade full-tank upgrades coming soonish... maybe? A.I. tanks planned, but not anywhere near this stage of development. ADDED FEATURES: V0.2 -Do full-tank upgrades work yet? Can you become a sniper? V0.1.9 -Player health implemented! Shapes and stuff do damage to your tank now. The smashers have a dangerous purpose! -Everyone's healths are hidden if their health is full! V0.1.8.6 -Began work on implementing player health! :O -But not much else :/ V0.1.8.5 -reworked some things: speed is now more of a valuable resource. You start with 50% from before, and gain speed 80% slower V0.1.8 -completely fixed bosses, boss bullets work too! V0.1.7.1 -Progress on Boss bullets -Fixed bug where Boss bullets would affect the player instead of the boss in some ways V0.1.7 -added bosses! They don't even shoot projectiles yet =O -Aren't I lazy? =3 V0.1.6.1 -squares that are converted to smashers are still orange, so they themselves won't convert more squares. :) V0.1.6 -added collision damage on shapes. Max. Health and Health Regen still do nothing. -red triangles replaced with smashers. They point towards you and move. -added shape velocity. This makes smasher A.I. possible. -smashers will turn squares into other smashers. V0.1.5 -added Bullet Penetration. Max. Health, Health Regen, and Body Damage still don't do anything. V0.1 -original version -VERY unfinished upgrade system. It's all in a list because as tank upgrades come in, they will drastically affect the effect of smaller upgrades, and your current stats (i.e. becoming a sniper makes your bullets faster and do more damage, but makes you slower) -Somewhat buggy shape spawning mechanism. No more than 25 shapes will exist at once, but shapes will despawn if you move too far away, allowing new shapes to "follow" you so nowhere is empty. -very "graphical" bullet system, they are barely tied to the scrolling system and don't even have X and Y values! NOTES: -All planned tanks are already sprited and semi-balanced in my mind. -The tank upgrade tree is very choice-dependent, and explained inside. Each tank has an ID inside, follow the numbers to visualize the tree. -leveling system where your level is 1/10 of the square root of the points you've gained so far, rounded down. -You will get to "evolve" first at level 10 (10,000 points), then at level 30 (90,000 points), then at level 50 (250,000 points). Because of the extreme difficulty curve, higher-level tanks may be capable of unfair-looking damage outputs, while grinding shapes will also be rather inefficient. I may change it in the future. LEVELS: level - points needed 1 - 100 2 - 400 3 - 900 4 - 1,600 5 - 2,500 6, - 3,600 7 - 4,900 8 - -I don't think there is much else to say =) THIS IS WARIO!!! =O
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