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timedelta + lerp

BUBugga1010•Created June 29, 2025
timedelta + lerp
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Instructions

i recreated timedelta, and lerping. timedelta is used to make all games run correctly on all framerates. example!! if you increased a variable by (1 x TimeDelta) it'd increase ~1 each second, but it'd add every frame. lerping is a smooth way to go between two numbers... don't credit me, cause that'd be stupid.

Project Details

Project ID1193105380
CreatedJune 29, 2025
Last ModifiedJune 29, 2025
SharedJune 29, 2025
Visibilityvisible
CommentsAllowed