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Eureka Moments - Scratch

RMrmillwood•Created August 26, 2016
Eureka Moments - Scratch
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Instructions

Use the following keys to use this simulation: P - to open or close the plug T - to turn on or off the tap M - to put the man in or out of the bath S - to make the man sing or stop singing You can also click on the plug, tap, man and bath to achieve these same actions. The idea is to encourage learners to interpret meaning in graphs and create graphs from action. Both activities can be pursued 'unplugged'.

Description

This program is a Scratch version of 'Eureka Moments' a programme in turn derived from 'EUREKA' published in 1982. EUREKA was first created by the Investigations into Teaching with a Microcomputer as an Aid project (ITMA). It was designed by Hugh Burkhardt, Richard Phillips and Malcolm Swan. It was programmed by Richard Phillips for one of the first computers used in schools, the Research Machines 380Z. It can be used to learn about graph interpretation and sketching. The program and its accompanying guide was published by Longman in 1982. This Scratch version was created at the Summer Code Fest in Urbino, Italy on 27th August 2016 by Richard Millwood with advice from Derek Breen and Joek van Montfort. More details can be found at http://www.naec.org.uk/new-software

Project Details

Project ID119207747
CreatedAugust 26, 2016
Last ModifiedAugust 1, 2024
SharedAugust 27, 2016
Visibilityvisible
CommentsAllowed