Welcome to Lightstorm Fighter! Use the arrow keys (or WASD)to move. [z] or [L] to shoot. [x] or [K] to focus. [c] or [J] to unleash a screen-clearing bomb (once you fill up the bar on the top right.) Don't get hit by enemies or their bullets! Your hitbox is small, though, so it shouldn't be impossible to navigate enemy fire. >:D Flying close to bullets (grazing) will grant you a bunch of score, and the more enemies you blast, the more score you will get for grazing. Comment if you're able to achieve the 2-ALL clear (both loops and true final boss) Try to get the high score, enjoy, comment, love, favorite, follow @mario64fan if you want to see more from me :D
Do you think it's a good idea to go ahead and share WIP projects before they're finished? Comment down below what you think! Here's the embedded mode if you want it. //scratch.mit.edu/projects/embed/119173286/ I don't think high scores earned there register though. I made this using my Hailstorm Danmaku engine (with a few slight changes.) Heavily inspired by CAVE's Dodonpachi series. All art is by me (but most of it is from other projects of mine.) Music and sound credits: @Agentroop CAVE Touhou Nintendo Shared: 8/26/16 8/27/16: added a practice mode and stage 2. made the player's hitbox smaller and showing. 8/30/16 : added stage 3. 8/31/16 : added the terrifyingly challenging second loop, unlocked by beating the first three stages with less than 5 deaths. 9/1/16 : re-did the practice mode; you can now practice whatever stage you want. added a second loop-exclusive stage 4, and the final boss (TLB coming soon :D) 9/2/16 : added the True Last Boss (if you want to play it, choose number 9 in practice mode) 9/5/16 : Fixed the TLB's shield so it works now. 10/29/16 : Replaced the pink hearts with something more space-shooter-ish. 12/01/16 : Added visual feedback when you hit enemies. Added a 'player death' animation Added some purdy parallax effects for the background :D Added WASD JKL support Minor tweaks.