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The Reminants

GRGrillin_and_chillin•Created June 22, 2025
The Reminants
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Instructions

WAD or arrow keys to move and jump Q to pick up and interact with things E to shoot your weapon ----------------------------------------------------------------- UPDATES --Alpha- Added 'Slay the Undead' Mission which is cool -------------------------------------------------------------- 7/3/2025 Added New Monster Added some of the mall (thank you @Colorfulnights for your contribution) Working on a new mission (Do not play yet, it will just start a different mission) Its name is 'Clean the Mall' SOUND OVERHAUL, enjoy the new and improved sounds. (There is a lot added to even the small things, like walking) ---------------------------------------------------------------- 7/4/25 Added Inventory and extended the mall a little bit. Mall Ambiant soundtrack Added the 'strider' (thank you again @Colorfulnights for the original design) ------------------------------------------------------------------------ 7/5/2025 Added two new missions, 'Clean the mall' and 'Escort the troops' New NPCS they can actually damage monsters Once you clean the mall, the stalker and striders won't spawn there again, making it a great camping spot. ----------------------------------------------------------------------- Future plans Completing new mission, because as of now, it's weird Extend the Mall Add more NPCs Weapon Upgrades and Options (Stalker probably is going to be annoying to take care of) References Boo, idk why you scrolled down here.

Description

Uh, so if you got like any Idea on what I can add please comment it below, this is supposed to be like a nuclear fallout and they're like the last survivors or whatev's ------------------------------------------------------------------------ Thank You's @MILITARY_WOLF for the Gas Mask @Colorfulnights for the following: Base Mall design, Stalker & Strider (original designs), ideas

Project Details

Project ID1191206213
CreatedJune 22, 2025
Last ModifiedJuly 6, 2025
SharedJune 23, 2025
Visibilityvisible
CommentsAllowed