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FABRIK 2D weird tho

RARaichu-Model•Created June 16, 2025
FABRIK 2D weird tho
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weird interpolation I don't feel like adding a force to the follower points, fabriking those so they follow better. Besides that means we iterate twice *sad noises* Press space to change the starting point. ---|How it Works (from memory)|--- FABRIK (Forward And Backward Reaching Inverse Kinematics I think) is a simple method that I don't remember what it's used for (realistic robotic movements and arms?). Move the last point to the end, and get the distance from that point to the point before it. Normalize it, and scale it by the segment length. Now, do the same thing with the point you moved, except don't move it to the end. Now, do the exact same thing in reverse (start by moving the first point to the start point and continue) until you moved all of the points. This amazingly works (I have no idea why) to make this somewhat realistic chain-like motion. ---|To @Raichu-Model|--- I...forgot how the project did it a little, but now I have some knowledge of my own. :) ---|Notes (and Credits)|--- I watched a video yesterday about how this works (I forgot it now), but I still remembered the simple steps. Made this all by myself through mental torture. :)

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Project ID1189363612
CreatedJune 16, 2025
Last ModifiedJune 16, 2025
SharedJune 16, 2025
Visibilityvisible
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