Note: The main focus is on the WAVE ENGINE, the reason why I didn't add a second defender was because the movement code in Gabe is a mess. Expect a follow up with my take on the movement system. Mechanics: HP is present in this engine. The base acts as a respawn area for defenders, there are also designated spots for enemies to spawn as well. Once the base is destroyed, they can no longer respawn (a message will pop up notifying that and the base hp will be replaced with how many defenders are alive). And if they all die after it gets destroyed, then game over. Update Log: V1.0 (6/21/25): Released.
Me and @Sonicfan_4071 made deals related to the progress of our primary AYDs, so this is from my end. And C2A.