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LMTLI v1.0.1 [13]

CHcherryysweetdishfish•Created June 15, 2025
LMTLI v1.0.1 [13]
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Collab game - can we get a bigger game than antimatter dimensions also please don’t change the method the break infinity uses, it’s there for a reason How the break infinity stuff works: -each number is in two parts, the mantissa and exponents -there is an add block and a multiply block for two numbers -that’s basically it Updates v0.0.0 [0]: points and 1 point per second (endgame: 10 points) v0.0.1 [1]: click = more points per second (endgame: 100 points) v0.1.0 [2]: now there is a button. Idk what for. (endgame: 1000 points) v0.1.1 [3]: turned useless button into an upgrade with pricing system v0.2 [4]. Made the buyable look different and ported the upgrade stuff into the bignum engine. every ten levels, the buyable doubles. (Idk how to calculate time in break infinity, could someone please help with that) -minor: fixed a bug where once you have over 1e3 points, it will always show scientific so you could see “0.06e3" [6] new thing that make other thing go faster (i think it needs to be buffed) 0.2.2A [7]: now there is a subtract block (separate from adding), moved the second rebuyable to make more space, fixed some issues with break infinity, added an effect display to rebuyables and edited the code for the second a bit to fix an issue with the multipliers. You now start with 10 points and no point per second. PB2 scales slower 0.2.2B [8]: added music button(i didn't know what to do, sorry) 0.2.3 [9] added pb3 added some more music (pb3 may need buff) 0.3 [10] buffed pb3 (+0.05 -> +0.1) (it wasn’t working because you had the wrong variable) patch 0.3.0a: fixed a bug where the code to apply PB3 would actually double both PB1 and PB2 every ten levels of PB1 v1.0.1 adde upgrade

Project Details

Project ID1188953776
CreatedJune 15, 2025
Last ModifiedJune 16, 2025
SharedJune 16, 2025
Visibilityvisible
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