Play the TurboWarp version - its way better: https://turbowarp.org/1188717473?fps=60&interpolate&clones=Infinity&offscreen&limitless&size=640x360 Z to jump Pres and hold Z while in midair to charge the drop dash. Keep holding until you land to launch the drop dash. Press Up while standing still, then press Z to active the super peelout. Release the up arrow to launch. Press Down while standing still, then press Z repeatedly to charge the spin dash. Release the Down arrow to launch. Hold X to charge the instant spin dash, then release X to launch. Hold C to charge the instant peelout, then release C to launch. Also, Sonic won't launch from the super peelout, unless he's in his figure-8 running animation (just like in Sonic CD). Press Enter to pause/resume. Press 1 to activate the debug mode. Press 2 (while in the debug mode) to toggle the flight mode. Press 3 to stop the project and bring up the thumbnail (this is mainly implemented so I can easily reset the thumbnail). Press 4 (while in the debug mode) to bring up the physics configuration for the player. Press Space to change the level. (The main controls can be changed inside of the Control Handler sprite; see inside if you wish to change the controls)
Notes: We should use this camera type to compensate for the screen crunch. This is just a test to get tile sets working within CSE, Emerald Hill Zone will NOT be in the actual game. Changed/Added: Added @Da-Things Level Converter. Removed Unnecessary Variables in each sprite (or at least tried to). Cleanup Block positioning (in code). Credits: @Da-Thing for the level Converter. @LCB456_test for the Engine. Credit to Catalyst team for the art and music. @TrackedToast (@Toastedbag) for EHZ Level Code. Credit to @RedYosherzz for the EHZ Tiles.