The referee will ask you about an animal and you click on the best answer. If you are right, you will get a point but if you are wrong, the referee will tell you the correct answer. Be sure to click on the actual letters of the answer and not the white space in between.
Created: 2013-08-17 This program uses a Fisher Yates Shuffle to randomize the animals before each game play making it more difficult. This project was intended to explore broadcast() but after I realized I couldn't do <wait until receive message>, I ended up using a bunch of global variables instead. I hope you enjoy