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Animal Arbiter (Project #6)

JGjgatcomb•Created August 17, 2013
Animal Arbiter (Project #6)
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Instructions

The referee will ask you about an animal and you click on the best answer. If you are right, you will get a point but if you are wrong, the referee will tell you the correct answer. Be sure to click on the actual letters of the answer and not the white space in between.

Description

Created: 2013-08-17 This program uses a Fisher Yates Shuffle to randomize the animals before each game play making it more difficult. This project was intended to explore broadcast() but after I realized I couldn't do <wait until receive message>, I ended up using a bunch of global variables instead. I hope you enjoy

Project Details

Project ID11879496
CreatedAugust 17, 2013
Last ModifiedAugust 18, 2013
SharedAugust 17, 2013
Visibilityvisible
CommentsAllowed