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Since the dawn of clones, Scratchers have been debating between two methods of assigning clone ids 1) changing the clone id variable in the parent sprite before creating clones, resulting in a "is clone?" variable being necessary to distinguish the parent sprite form the most recently created clone. 2) incrementing a "clone count" variable then setting the clone id to it. Both of these methods require two variables, but what if I told you we could a assign clone ids with only one variable ("clone id" itself) and half (by the Mario 64 a button challenge definition) a list? By using the length of a clone id-correlated list that you are probably using anyways, we can do just that.