hi I made a copy of my own project ( https://scratch.mit.edu/projects/1150665895/ ) and just emptied it out. I will be updating this project, not the other one blehh use code with credit! link to my project pretty please! better yet, remix!! it will probably be easier that way!! -THINGS I MAY ADD- objects (enemies, boxes, moving platforms, collectables, with set locations in certain rooms) (PARTLY DONE) room sizes (ability to make a room bigger or smaller, where you are in the room depends on where you entered) death (no explaination needed) portals/mario pipes (would send you to a specific room based on a variable tied to a door: example, a door in room 3 0 could be set to send you to 14 12) doors (would open based on a given condition) other puzzle mechanics etc. remixing quality of life (simple easy to edit at will list to control certain variables; for example gravity and speed, as well as comments scattered across the vast seas of code to help you on your voyage) maybe parallax backgrounds room-based music handler mayb room width/ height? like room size but lt'd lock the camera to move horizontally/vertically also mayybe a fix to being able to jump after walking off a ledge. I like it but I can add a setting to disable it when you remix it I gotta stop adding to the todo list oughh big tower tiny square-type npcs that have dialogue when you're near them oughh this is way more similar to big tower tiny square than it should be isn't it check later to see if things have been added! -changelog- 0.0 created features- player moving and touching environment rooms and collisions background/foreground semisolids/trampolines 0.1 features- objects (for now, just box, and only one object can be spawned in a room. this will be rectified. and I will maybe make it so that certain objects don't respawn upon reentering a room) 0.11 features- some segments of larger room code. trying to figure out what these code segments labelled as "HAX" are. I forget ever putting these in,, 0.1101 features- more of these wierd "HAX" code segments (wierd) larger rooms are DONE!! (almost. idk why but the semisolids move weirdly In them. and wall collisions are icky stickyy. BUGGY AS FREAJ,,,)