Press the green flag, turn turbo mode on if you want.
This is yet ANOTHER evolution project, this one is based on fungi and spores, there is the mushroom (the red X) where the spores spawn, the green bits are food, the spores have 2 modes, travel (black) and eat (light green), the next generation tries to go to the direction the last spore that ate food went, the bigger the mutation rate, the farther the creatures can go away from that direction, this works perfectly as evolution since the next generation tries to do the same as the best creature, but it has mutations, that's how evolution works. This was inspired by the bug evolution simulator https://scratch.mit.edu/projects/94438660/ UPDATE v0.1b: added wind, the wind direction can be seen at the top middle, spore directions will now rotate by the wind value ::: added arrows on spores so it's easier to see the direction UPDATE v0.2a: Added green crosses (Creatures that didn't get food) ::: Added blue crosses (Creatures that did get food) ::: VGG added (Vector Gradient Graphics)