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Deep _ HQS Game Jam v2(2)

INInfinity-Horizon•Created June 3, 2025
Deep _ HQS Game Jam v2(2)
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WARNING: This is the scratch version. You do not need turbowarp. Some featured might however be limited, so I recommend using turbowarp.org/projects/1183308582/ ALL Feedback and constructive criticism is appreciated! ⚠️NOT SUITABLE FOR MOBILE USERS OR SLOW COMPUTERS ♦️INSTRUCTIONS: (you'll need them) IF IN EDITOR: Press 1 and click on the tile to replace it with air 2 for ground 3456 for slanted ground 78 poles ZXC chains V for saw BNM for gears G for mouth (don't) T for Mine H for spike U is useless for level editing I is vanish platform IF NOT IN EDITOR: Just press on the item you want to place and then click on where on the map you want to place it. If there is already a item where you want to place a item, then you need to mine it first (takes ~3 seconds, ~30 if you lag) You have 10 of each item at the start. If you run out of a item, you will need to mine it back. For even more tiles press Q, and it will switch to the second page - so 1, 2, 3 wouldn't be grass anymore but it will be signs of stuff. Press Q again for normal. E to toggle between Big Editor (1x5) and Small Editor (1x1) ♦️WASD for movement (also mouse for camera movement) ♦️The five circles are health ♦️The three circles are hunger ♦️On the top right there is a minimap. ♦️All feedback, constructive criticism, and bug reports appreciated! DO NOT HOLD SPACE!!! (And no, this isn't a dare, i'm serious. It makes the game lag brutally, i didn't have time to fix it yet) My main profile is @samkov, this project is not a copy of @samkov's project, and vice versa. ♦️LAG? Make sure that disable compiler and warp timer is OFF Make sure that interpolation is OFF Make sure that you're running on 30fps ♦️Credits: Thanks to @CrystalKeeper7 for the splash sound Thanks to Universal Production Music for "FUNK HOLE" Thanks to @griffpatch for the fog (.torrential>50 only) ❖For the HQS Game Jam❖

Project Details

Project ID1184366239
CreatedJune 3, 2025
Last ModifiedJune 4, 2025
SharedJune 3, 2025
Visibilityvisible
CommentsAllowed