Pretend I felt like putting a generic defenders description here, thanks Ft. An Apparently Sentient Airship Ft. Overly Designed Fodders Ft. Purely Cosmetic Rain Ft. Wow I Actually Made Decent Visual Design Rules: -Common sense -Also don't make non-flying enemies that ignore the intended bridge pathways (see the template enemy inside if you're having trouble) -Also if you're going to have melee classes please make them ignore flying enemies (and if you want them to go over skies, please make them winged or something or give some sort of adequate explanation) -Make splash damage overall weaker than usual to account for the more crammed together enemies Defenderpedia: Airship: No idea how it's sentient, but hey, it is! Has a lot of firepower but a pretty big downtime between attacks. Attacks: Machine Gun: Shoots a very spread out frenzy of many low-damage bullets. Charge: Charges an entire lane, doing heavy damage to anything it hits. Artilery: Launch 2 medium-damage artilery shells at random islands. They do not damage flying enemies. Sgm: A Jedi who came here from a galaxy far far away. Attacks: Charge: charges down the lane using his lightsaber and jetpack Blaster: shoots 3 piercing, limited-bouncing blaster bolts that bounce off the edge 3 times before flying off-screen -Push: uses the force to knock enemies back. Enemies: Winged Warrior: Probably the most overdesigned default enemy you'll ever see. They may look intimidating, but their only edge over your average fodder is their ability to fly. Jetpacker: a less-overderdesigned winged warrior who is tankier, but slower Earthen Soldier: Sturdy behemoths from underground that somehow ended up here. They wield intimidating hammers but don't know how to use them, and unlike Winged Warriors, DEFINITELY cannot fly. Iron Soldier: an earthen soldier wearing iron armor. The only notable differences are higher health, lower speeds, and ability to play the ukulele.