This is the Pasta version 0.4.6; it compiles what has been completed so far. ———CHECKLIST (in order of highest to lowest priority)——— - (40%) Gather all the Pokémon sprites that everyone made so far. - (0%)Strange bug where using "join" with "HpLoss_player" variable causes extreme lag. Must squash. - (√)Put in a database of all the moves, then when a sprite receives it, it will look up the corresponding move and display the animation accordingly. GEN I moves are put in - ( )We don't need to use the font typer when in the Bag screen. In the original games, the description comes up immediately. Also, I don't know how many items we are planning to put in, but I don't anticipate too many. - ( )Use a list for storage of bags. - ( )Talk to pippy and Panda about the mystery gift function. We might have to hold off on that idea until the end, though. - ( )Where did you get the cave background during the battle? I'll add some more environments if need be.
--> READ THIS <-- PastaMario's ChangeLog: ——v0.4.6—— (August 13, 2016 11:45 PM PDT) - Received the okay from user "maplepancakes" to update this project independently of hers. - Began putting in parts of the move selection engine. You'll notice that Vicbuffiel's moves are always the same type now. - To get a sneak peek, click on the empty move boxes when they show up. They'll say the space number, the move it contains, then the move's type. - Spaced out the animations that play at the beginning of the project. Hopefully this helps some users' computers run this project better. - Added in a preview of the Pokemon Party screen. To reach it, click the green Pokemon button. (Not functional, merely for display. Click on the screen to make it disappear.) ——v0.4.5—— (July 22, 2016 06:01 PM PDT) - Removed "dialog" and "COLORED dialog" sprites and stored in another project. These sprites showed when you defeat the wild Pokémon. Though fancy, they took a whopping 237 assets. - Hopefully you should notice an improvement in load speed. - Dialog replaced by use of the font typer. - Improved checking of the length of the name given to your Pokémon. (There are still a few bugs with it. Bear with me, please.) - Slightly changed what the protagonist says. ——v0.4.4—— (July 22, 2016 12:03AM PDT) - Smoothed out the battle system's broadcasts. - Consequently removed a few now-obsolete broadcasts, among them including "OP's wraparound!", "start_BATTLE!", and "ATTACKKKK" (this one was renamed to "Battle_player_attack"). - HP bar system slightly changed. - Added a few tweaks to the time simulation. ——v0.4.3.1 [HOTFIX]—— (July 21, 2016 12:23 PM PDT) - The despised font typer bug, the one where selecting options too fast causes it to glitch out, should be fixed! ——v0.4.3—— (July 21, 2016 02:57 AM PDT) - [BUG] Music overlapping effect was a result of using a forever block with a "play ___ until done" to loop the music. When "stop all sounds" was run, the music would loop over unintentionally. Removed looping. - Added a forward slash to the font typer. - Removed legacy "level stat" sprite. - Removed legacy HP and XP bars. - Loaded into project attack buttons that will display the moves. - Need to add a sprite with PICTURES of text that say the move name. This is to avoid the font typer for having to create so many clones. - Added color effects to the HP bars. They now change color according to remaining HP. - Remade the catch rate engine. Now uses functions. (To simulate throwing PokéBalls and see it in action, see inside the project, go to "PokéBall" and click the small script below the first one.) - Added icon at top left that tells you what the time is in the game. (Morning, Day, Evening, Night) - Loaded into project item icons: three PokéBalls and four Potions. - Removed "show vic" broadcast. (redundancy) ——v0.4.2—— (July 20, 2016 01:46 PDT) - Added apostrophe and comma to font typer. - Changed a few phrases to accomodate. - [TESTING] Background darkens when playing between the hours of 7 PM to 7 AM. - Added HP bars from Pokemon Black and White. - Added alternate PokéBall throw sound effect. - Implemented a list of all Gen I moves. (165 in total) - Implemented the catching system. The list "Catch Rate" must be filled once all artists create all the Pokémon. ——v0.4.1—— NOTE: This compilation is a remix of maple's v0.4, which contains a few of the elements of the unfinished v0.2.2. This compilation also contains things she may have left out. - Battle HUD - Added a "Back" button with same style as other HUD items. - Edited the HUD frame to fit the other HUD items. - Added three versions of HUD frame: no decor, light DNA, or dark DNA. - Added small animation when hovering over Battle HUD action items. - (Maple) Added a chance that your first Pokemon may be shiny. - (Maple) Added thumbnail for the project. - Realigned the costumed center of some sprites to make motion blocks easier to use. - Font typer engine has been finalized and will be used in future versions. - Loaded into project DJ_456's HP and XP bars. (This is subject to change. Contact PastaMario for more info.) ——v0.2.2—— (July 20, 2016, ??:?? PDT) - Added new "Sienna Fusion" logo. - Added animations for "capture attempts" with the Poke Ball. - Loaded into project wild encounter animation. - Loaded into project Bite animation - Overhauled Battle HUD. (DJ_456 and PastaMario)