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griffpatch celeste remix chain [4]

DADaFoxSays•Created May 27, 2025
griffpatch celeste remix chain [4]
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Instructions

RULES 1. You may only add one room per remix. 2. Instead of adding a room, you may also change another room (by adding an item or something). 3. You may also add at most one new type of item/door/bubble or a new mechanic like crumblers (per remix). 4. Try to have somewhat consistent difficulty, though it is fine if some rooms are much more difficult than others. 5. It is ok to change a previous room if you're adding the entrance to your new room, but otherwise please avoid other changes :) 6. I'm (@Kingslimetime) allowed to break the rules on occasion, though I'll try not to. 7. Add at least some description of what your remix is in the remix history. 8. If you are going to add a remix you can reserve the next remix by saying "remix" or something along those lines so that everyone knows you are remixing and nobody else will accidentally remix at the same time. Remix history [0 to 4]: 0: Started the chain, first room added (nothing much to see here though). 1: added the second room (Scene0), which connects to the first from the left entrance, leading to a room above it. also changed the 'uparrow jump' screen 2: Added a third room (scene100) which has a sideways spring in it. 3: Added a section (Scene2) where you have to dream clip to get to the next level. 4: added a room and berry (Scene101), setup plans for a larger room sequence, and my signature to the levels i have made. also moved the checkpoint in one scene (Scene100) just because it was put there by someone else in an odd position

Description

this IS consistent difficulty, jsyk please keep it relatively similar diff, and PAY ATTENTION TO THE PREVIOUS REMIX is that a DTTCW reference? (iykyk)

Project Details

Project ID1181562691
CreatedMay 27, 2025
Last ModifiedMay 28, 2025
SharedMay 28, 2025
Visibilityvisible
CommentsAllowed

Remix Information

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Root ProjectView Root