This is the garage view for the next major DG game. You may notice several major changes from the menu in DG: Horizon. I haven't revealed all the cars, but you can probably guess what they are :) Honest feedback is appreciated. ========================================== Breakdown of some of the new features visible here: NEW CLASS AND PI SYSTEM Each car is now given a Performance Index (PI) that accurately predicts a car's performance. Unlike in Horizon, each car's PI and class is now actively calculated as the game is running to give more accurate results, and also to support upgrading and tuning (hint). PAGE INDICATOR At the top of the screen are dots showing which page in the garage you are on. They are clickable, so you can quickly flip to anywhere in your garage. They will automatically form into multiple rows should your garage be too large to fit a single row of indicators. CR. INSTEAD OF $ Having 'CR.' instead of '$' makes it clearer what the currency is, and also avoids confusion with real-world currencies. SCRATCH ORIGINAL Cars that were designed by Scratchers now have a tag on the garage screen. NEW BACK BUTTON The new arrow looks sleeker and less obtrusive than the 'Back' text of the old back button. NEW COLOUR SCHEME The new dark blue menu colour looks much sleeker than the grey used in Horizon. Also, it helps to make certain details on cars more distinct. ========================================== CREDITS: Music: @X-Marshal Art: @X-Marshal @Project_Vector @SleepyDuck793 @GamesrC @BRODUDECOOLGUY ========================================== Playtesters wanted: applicants must be members of the DG development studio and must have gndi edi - if you don't know what that is, I can't tell you.