An approximation of the blur effect in Scratch! Done by drawing a transparent version of the sprite multiple times in a spiral-like pattern. == How to Use == BLUR - controls the primary blur factor of the sprite SAMPLES - how many copies of the sprite to draw USE CLONES - if set to "0", will draw the effect in pen mode (using stamps) -- lower quality, but more efficient and works with larger sample count. If set to "1", will draw the effect in clones mode -- looks sharper, but may lag the project and is capped at 300 samples due to Scratch limitations. BALANCE - the ghost effect (transparency) balancing, recommended to be at least 90. Try playing around with it and see what happens! SAMPLING PRECISION - the precision of the spiral pattern. Higher numbers will make the pattern less precise and result in unwanted artefacts in the effect, but may increase performance