Made most of phase 1 of the bossfight. Also fixed a minor visual bug. Also changed player physics, give feedback on this. Also did some other stuff, idk. I think the bossfight levels may be too big. The game takes almost twice as long to load now. I'm not performing at my best right now, sorry. I think part of it is stress from the feature creep. For now, don't add anything new, only polish and add onto the existing features. -Work on bossfight -Make bossfight music and Depot music -Make level transition system -Make drones smarter (so they're actually a threat) -Improve text engine (also add an "instant" writing speed please) -Draw the assets we need: https://scratch.mit.edu/projects/1175925292/ -Add remaining decorative tiles FEATURE CREEPS: -speedrun timer (hide it; we'll re-add it once we have a title screen) -dyes (they don't do much visually. also the bandana is light blue because that's Team Star's color) -fake walls (CHILL on these. we barely started designing level one and I already found like 10 secret passages. I removed a bunch. we don't need THAT many. wait to add these until the base level is done.)