WASDEQ to move around, arrow keys to look around >press P to switch between creator and simulator mode >press space while in simulator mode to cycle between ships to follow or just move around with the camera. Editor controls: >Hold space and move the mouse vertically to change the Z position of the grid >click to add a point >while a point is highlighted blue: -press and hold Z to link one point, drag to a second point, and release to connect the two -press X on three points to make a surface from them (in progress) -press C to delete the point
SHIP ROTATION IS NOT READY! This is a 3D engine/editor I developed that mimics DadOfMrLog's independent objects you can control, but instead of his "true" 3D (with rolling and stuff), there's a simpler math used (spherical trig, for short). Even though I'm still working on some very difficult aspects, the rest is good to go. NOTE: The axes are marked according to the direction the ship faces when creating. Thus, your facing the back end of the ship. What to add (in random priority): -Surfaces -Better "following" script -Improved rendering -Lasers :D