At some point since I first wrote this, it looks like a bug has appeared - it doesn't detect when you have eaten all the power pills and should move on to the next level. Sorry! I'll look at it and fix it when I get a chance. This is not your father's Pacman! Try to stay alive - if you can complete two levels, you're a good player - if you can complete three levels, you're a much better player than I am! Arrow keys to move. Q - Quiet, S - Sound On, SPACE - Pause. Every level is a new maze.
I encourage remixing - but *please* do not re-skin this using Pacman graphics. I have been careful not to use any copyright images at all in this project - it is 100% from the Scratch icon library. Maze generation algorithm inspired by http://pacman.shaunew.com/play/mapgen/ (Site gone - see https://github.com/masonicGIT/pacman instead ) and http://www.lugnet.com/admin/plan/map/pacman.html The ghost AI uses my tweak of Dijkstra's shortest path algorithm There's a minor bug that doesn't affect playability but which will be a bear to fix. I'll discuss it in the AT forum soon.