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Pucca Engine DX V.01 (Alpha, how to use, objects and short test level)

PEPeppaDoesScratch•Created May 13, 2025
Pucca Engine DX V.01 (Alpha, how to use, objects and short test level)
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================CONTROLS================ Z to jump and hold Z to glide. Left and right to move. Up is to look up. Down is to duck. ================ENGINE HELP============== - OBJECTS An Object has 3 Different settings, those are: The type of the object, The X position of said object & The Y position of the object. These things are in a list called *objects* where is the parameters of that thingy (i have to search synomyms, and yes i did misspell the word) For example, the first yarn-ball has the following parameters: type:1 X pos:200 Y pos: 0 Why Type 1 because i set it like that (in the original it was 10). ============LEVEL, CHUNKS & YOU========== By far the most confusing step to learn (for me at least for me). Just like the stuffs, its in a list called *level* where are the the following order: Chunk, X and Y. in that order. But what is a chunk? you may ask. Well, a chunk is 1 screen worth of level, tho you can't mix them in the same list space of 3, you can mix them by putting the chunks in the same X and Y cords.

Project Details

Project ID1174559910
CreatedMay 13, 2025
Last ModifiedMay 13, 2025
SharedMay 13, 2025
Visibilityvisible
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