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(Archive) Super Cat Tales Engine 2.0 BETA

DADaMLGGGCAT•Created May 13, 2025
(Archive) Super Cat Tales Engine 2.0 BETA
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Original by @Heatherbat123, now @Heathersad321 I came back from the dead to post this archive. Everything written below was by @Heathersad321. REMEMBER: THIS IS A BETA!!!! This update makes the code readable. Two things that I noticed is that the inventory's code looks VERY rushed and that my old code is generally unreadable and not understandable. See https://scratch.mit.edu/projects/1169682130/ Bugs fixed: - The SCT-accurate buttons' accuracy was broken - Exiting a level wouldn't unload enemies - Any pre-sign update levels would have missing enemies - Wall jumping flipped the cat before switching costume - The "Select" sound effect was missing - If the world map levels were too far away, they would suffer from sprite fencing - If the world map levels were too far away, opening the editor caused massive lag - The particles didn't pause when the game was paused - Buying items required you to have at least one coin more than the item's price ================★Controls================== Cursor keys / WD / Press left or right to move O, Space or Double-click to run Cat button, C or I to open the cat menu. In the cat menu, Click on the cat you want or press it's number key (left-right, up-down, Alex is 1, Brutus is 2...) Run into a ledge to jump Walk/Run into a wall to wall-climb ============★Level Editor Keys============== 0 (zero): Toggle level editor. Holding space: Only enable tile auto-arranging for newly placed tiles N: Change Level name T: Change sign/locked cat text M: Switch level music. 1-5: Switch tiles. E: Pick tile under cursor. 8: Place cat unlockers (locked cats waiting for you then joins the team) 9: Place enemies, bells, signs, whatever is considered an "enemy" that isn't a cat. Q: Toggle auto tile arranging. R: Reset the level. L: Switch Levels (See levels 1-4). ==============★Map Editor Keys============== 0: Enter/Exit editor Up/Down: Switch Chosen idx up/down. W/A: Switch min bells up/down. I: Switch between world numbers K: Switch between level numbers Space: Add level at the mouse pointer using the Chosen IDX. You can drag and drop levels.

Project Details

Project ID1174085786
CreatedMay 13, 2025
Last ModifiedJune 11, 2025
SharedJune 11, 2025
Visibilityvisible
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