ok ive implemented the cam engine into your sprite for this remix, basically just replace every instance of "x position" with "global x", same thing with "global y", "global size", "global glide, and "global step". showing and hiding is also replaced with the "global show" variable which can either be 0 (hide) or 1 (show). finally i fixed your advanced smooth glide and shake effect functions so they now work with the cam engine