================CONTROLS================ Z to jump and hold Z to glide. Left and right to move. Up is to look up. Down is to duck. ================ENGINE HELP============== - OBJECTS An Object has 3 Different settings, those are: The type of the object, The X position of said object & The Y position of the object. These things are in a list called *objects* where is the parameters of that thingy (i have to search synomyms, and yes i did misspell the word) For example, the first yarn-ball has the following parameters: type:1 X pos:200 Y pos: 0 Why Type 1 because i set it like that (in the original it was 10). By far the most confusing step to learn. Just like the stuffs, its in a list called *level* where are the the following order: Chunk, X and Y. in that order. But what is a chunk? you may ask. Well, a chunk is 1 screen worth of level, tho you can't mix them in the same list space of 3, you can mix them by putting the chunks in the same X and Y cords.
=============THINGS OF NOTE============== From Here onwards the development of the engine is moving to turbowarp and itch, also, sadly the engine might be made from scratch (pun not intended) beacuse my tinkering with the objects sprite made certain objects be bigger than they should (or removing the size blocks and sclaling them manualy, should try that soon). Why i am uploading this unfinished? you may ask. well, to show proggress, not to be used, but as a proof of concept on how enemies could be implemented. The Sprites may be changed at some point, from the ones used now (which are from a pc port of of the first bubsy game called Super Bubsy.) to the ones used in the original SNES version of the game. The gumball machine is in the project, but the size script is a tad bit broken, the tack creates' sprites are also in the engine, but its not implemented. The test level is going to changed in alpha 3, also alpha 3 will be the last alpha release. The checkpoint animation is broken, but its functionality is fully functional. ================CREDITS==================FlakeoHelk (95-97%) and Fluffy6860 (5%-3%) for programming Accolade for releasing most of the Bubsy games Michael Berlyn for creating the character Bubsy And all the people who love Bubsy for being pawsome! TAGS #games #bubsy #engine #remix