It's a practically infinite maze where every square is reachable, generally with only one path, except for in one edge case. On Scratch the lag spike of loading new chunks is pretty bad, so I'd recommend turbowarp. -----------------------Things I want to add---------------------- -Coins -Upgrades such as compass, teleporter and bridge ----------------------Bugs and limitations------------------------ -If you load three chunks in an L shape and both chunks bordering the not loaded one decide they can enter at the same square in the corner, that square has two possible paths to it. -The first thing you'll probably run out of is the 200000 item limit for lists. Most likely first reached by the 'lists' list that stores the borders of chunks with no chunks next to them. -You can get very deep before float roundoff becomes a problem, because your coordinates are relative to the chunk you're in and you'd have to go about 9 quadrillion chunks in before the game skips one.
This project took multiple years. This is also evident from the different methods I've used over time. The project for example contains at least three different STM (Short Term Memory) systems. ----------------------------Update log-------------------------- -1.2 Added Shop Added Coins per chunk upgrade -1.1 Added arrow keys Added coins Major performance improvements (still bad on scratch) -1.0 Added maze generator ---------------------------------Tags------------------------------- #Infinite #maze #of #cat #game #art #trending #popular #Infinite #maze #of #cat #game #art #trending #popular #Infinite #maze #of #cat #game #art #trending #popular #infinitemaze #catmaze #good