space to see the next picture she’s basically a killer based off the overseers like the upcoming killer azure in forsaken her name is based off the eyes of emeraldwrath face but she isn’t whoever emeraldwrath is in roblox lore her design is based off a ton of random overseer accessories cobbled together i drew her in notability because im stooped as for the r6 blocky drawing (which is more like how she would theoretically look in game) it was in a notebook while i was bored in class which is why its so jank im just gonna copy paste the description i made im very bad at writing those things so its probably a lil confusing “A member of the omniscient and brutal clan known as the Overseers, who was cast into this realm for reasons unknown. Utilizing her eyes, she locates the survivors and cripples them with debuffs, never letting any of them escape her sight.” Cost: $1250 (really it could be anything) Difficulty: 5 stars Health: 1300 Walk Speed: 8.75 studs/sec Sprint Speed: 27 studs/sec Stamina: 110 Stamina Loss: 9.5/sec Stamina Gain: 21/sec Passive: All-Seeing Eye “The mystic's single eye can see only the future. What will they see in yours?” Upon killing a survivor, the nearest detectable survivor within 100 studs has their aura revealed for 2 seconds, and she gains Speed I for her distance to the nearest survivor in studs/30 seconds. Passive: Frustration “The dark treacherous land has long since beat weakness out of the Overseers…” Being stunned removes 2.5 seconds from all cooldowns, applies Blindness I for 4 seconds to all survivors within 15 studs, and gives Emerald Strength I for 3 seconds after the stun. Ability: Slash Cooldown: 1.65 seconds “The mighty can take what they want.” Emerald swings forward one of her tentacles, dealing 25 damage, applying Blindness I for 2.5 seconds, and revealing the victim for 3.5 seconds upon impact. Ability: Intelligence Implant Cooldown: 5 seconds “Wherever the eye of the Overseer appears, they gain vision.” Emerald rips out one of her eyes and plants it in the ground, creating a Spy. In intervals of 6 seconds, the Spy opens and closes its eye. When a survivor enters within 40 studs of a Spy with its eye open with a clear line of sight, they constantly receive Blindness I for 1 second, and have their aura revealed for 5 seconds, until they leave the radius of the Spy or its eye closes. Survivors that step on a Spy receive Slowness III and have Undetectable and Invisibility removed until they get off of it. Spies cannot be placed within 55 studs of another spy, and there can only be a max of 5 Spies at a time. A survivor can choose to destroy a Spy, although this gives Emerald Speed 1 for 4 seconds, takes this ability off cooldown, applies Slowness I, Blindness I, and Helpless to said survivor for 4 seconds, and reveals their aura for 6.5 seconds. Emerald can cast this ability within 40 studs of a Spy to destroy that Spy, in exchange for giving Emerald Speed 1 for 6 seconds, but putting the ability on cooldown for 17.5 seconds instead. If a survivor is within 15 studs of a Spy while that Spy is destroyed, they take 15 damage and have Slowness II applied for 3 seconds. Ability: Inescapable Eye Cooldown: 22.5 seconds “The darkness gathers around her, but she can always see what lies ahead.” Emerald grabs her Eye of the Overseer and throws it forward at a rate of 32 studs/second. Any survivor within 40 studs of it is revealed, and any survivor within 27.5 studs of it slowly loses stamina at a rate of 3/second. If it hits a survivor, they and all nearby survivors take 7.5 damage, receive Slowness II for 2 seconds, Blindness II for 4 seconds, and Emerald is teleported to their location, who additionally receives Speed 1 for 3 seconds. The ability can be recast early to immediately teleport to the eye and detonate it, counting as a hit if a survivor is within 20 studs. If the eye doesn’t hit a survivor when activated early, Emerald receives Slowness I, Blindness III, and Helpless for 2 seconds. The projectile has a lifetime of 5 seconds and if it does not hit a survivor and the ability isn’t recast, it immediately detonates, with the same effects as if it was recast. Similarly, if it hits a wall, it has the same effects as if the ability was recast. While the projectile is in motion, Emerald constantly receives Blindness II until it is detonated. Ability: Omniscience Cooldown: 55 seconds “Veni Vidi Vici.” Emerald’s Eye of the Overseer starts glowing and spinning, after which it applies Blindness III and Slowness I for 3 seconds to all survivors within a 35 stud radius, removes Undetectable from all survivors in a 55 stud radius, removes Invisibility from all survivors in a 100 stud radius, and then reveals the auras of every survivor for 5 seconds. Emerald also gains Speed II for her distance to the nearest survivor in studs/26.5 seconds.