Use WASD or arrow keys to move (probably WASD in final version because of the mouse), r to fly (which will of course have some sort-of limit), and the mouse pointer to control the flight. (NOTE: You can't engage flight unless past the fly meter dot) Gamer: @skeletonxf: Read my comments before criticizing the controls! @T.R: Now it's time for us to brainstorm ideas and prioritize. Is the RPG mechanics the most important? The battle programming/design? A.I? Graphics? Overall game design? This is for us to decide!
ORBIT ENGINE FINAL BETA 1.1 (skeletonxf) Disabling R flight from crashing + no energy, fly meter ORBIT ENGINE FINAL BETA (gamer2012): Updated physics, planet cloning with collisions, flight mechanic, dynamic scrolling. ORBIT ENGINE BETA (skeletonxf): Improved physics and controls. ORBIT ENGINE ALPHA (gamer2012): Initial gravity and physics. Gamer NOTE TO T.R: I have spent AT LEAST 10 hours working on this update, I would just like you to appreciate how much effort I have put into (almost) updating and perfecting this project, thanks! :P Skeletonxf: REALLY good, the engine will take a little getting used to but the fighting should be really good and fast paced whilst still feeling in control