ScratchData LogoScratchData
Back to jgatcomb's profile

Avoid The Fish (Project #2)

JGjgatcomb•Created August 2, 2013
Avoid The Fish (Project #2)
1
0
126 views
View on Scratch

Instructions

Use F key to adjust the speed of the fish faster Use S key to adjust the speed of the fish slower Use the space bar to change the color of the fish Note: Speed change will not take affect until reaching edge Use the arrow keys to maneuver the crab The object is to avoid the fish

Description

Created 2013-08-02 It took a few hours to write. This is not much different than my first project except that I use trig and geometry to calculate x/y coordinates. It took me much longer than I would have hoped but converting between euclidean coordinates and scratch coordinates hurt my brain.

Project Details

Project ID11698410
CreatedAugust 2, 2013
Last ModifiedAugust 4, 2013
SharedAugust 3, 2013
Visibilityvisible
CommentsAllowed