• WASD to move • Click to break blocks • Click to place blocks • E to open inventory • Number keys to select inventory slots • Hold G and Click to place blocks in the background layer, • Also hold G to break blocks placed behind other blocks. • Again, press G to break blocks in the background while holding another block. • P to show debug UI
This won't be updated. It's just a (imperfect) texture swap of my current main 2D Minecraft game. Use TurboWarp for better rendering and a higher framerate: https://turbowarp.org/1169601131?fps=60&hqpen This new 2d Minecraft game should in theory run better than v1.3 alpha. Generation times are longer though. In v1.3, all entities calculated whether anything was touching the entire hitbox instead of specifically checking right, left, up or down for when you're moving in those directions. So, i've chosen to switch to this new more efficient approach. The light engine has also been slightly simplified, instead of processing lighting during execution the entire grid is processed in advance. This should make exploration of new areas a bit faster. Of course it still supports light processing during execution for when you interact with the world, but it won't be relied upon nearly as much as in 1.3. v0.1 Indev +Added Steve animations v0.2 indev +Tile Drops* +Trees +Flowers +Better world generation +New generation screen *Since there's no inventory, tile drops don't do anything yet. However, these tile drops aren't actually clones - they're list based and stamped on to the screen. This means its possible to have thousands of tile drops on screen, as it bypasses the clone limit. v0.3 +Menu Screen +Unlit Air Block - if there isn't a clear way for light to spread into a cave, this will replace regular air. Internally, it is a different block, which can occassionally lead to inconsistant behaviour. v0.4 +Added Hotbar +Added Inventory +Light no longer appears to spread, and should should no longer repeat processing tiles. v0.5 +Added Block Sounds +Added Break TImes +Debug UI has moved, and is now hidden by default v0.6 +Updated Player Animations +Support for 60 FPS (TurboWarp or Scratch Addons only) +Added Entity Engine (but no entities spawn naturally yet) v0.7 indev +Added Zombies (no health yet though) v0.8 +Added Entity Sound system +Added Health +More Entity Animations v0.9 +Added Crafting +Added Porkchops +Added Crafting Table +Added Sticks v0.10 +Added Zombies (now fully implemented) • Zombies can only spawn in the dark. They don't despawn in the daylight yet. They can spawn underground during the day. +Added Caves +Added Wooden Pickaxe +Oak logs are now solid blocks by default +Naturally generated oak logs now generate in their own background layer, which means you can still walk pat trees. +You can now any block in this layer yourself, so it's now possible to build a background wall out of planks, for example. • Oak Log Leaves no longer generate naturally. Because Oak Logs can now be placed behind leaf blocks, they are no longer necessary, v0.11 +Bug Fixes (world no longer starts at night) +Torches +Ores now drop items, not blocks • Grass now drops Dirt +Stone now drops Cobblestone +Wooden Axe, Wooden Shovel, Stone Axe, Stone Pickaxe, Stone Shovel +Added Wooden Sword, Stone Sword +Durability now displays as a green bar. v0.12 +Began work on adding Diamond & Iron tools +Chests +Tile Entities +Furnaces (buggy) ALPHA: v0.1 +Added Diamond Tools, Iron Tools +You can now smelt Raw Iron, Gold to get Iron, Gold Ingots. v0.2 Added Desert Known Bugs: When you create the shape of a crafting recipe in the crafting grid, then close the inventory, you can craft tems without using up the ingredients. -FIXED IN v0.2.1 alpha (main release)