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griffpatch celeste koco-side v1.6

JUjustanotherkocofan•Created May 2, 2025
griffpatch celeste koco-side v1.6
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sorry guys i gave up, i graduated middle school and uhhh like... im on summer break so... yeah ,maybe later i'll finish it... just not now bye || \ / 225TH REMIX OF GPC?!?!? WHATT thank you everyone for making this 5th in trending when searching celeste and number 1 in trending when searching griffpatch celeste :) now about the mod... welcome to the koco-side. here you will face tight platforming, dangerous exploration, and new possibilities. what will you accomplish in the koco-side? (that was corny, wasnt it?) you have to know how to neutral, extended neutral (though i havent added any rooms like that just yet), ( https://scratch.mit.edu/projects/948050807/ ) and all other basic moves (superdash, hyper, wave, reverse hyper/wave, wallbounce) semisolid clips are not required and are unintentional if you perform one. i would only recommend to clip if you're speedrunning. every room is possible. if they werent i wouldnt have posted it. golden should also be possible you just need to focus please consider giving me tips and/or trying it out to tell me how to improve, i will really appreciate that yes i know the inconsistency is annoying but in later versions i'll keep the gradient the green to blue and checkpoint placement/removal is intentional, i want it to be hard v1: release dash orb rooms done, i'll do the key for old site rooms later achievements (from my previous project) (NOT UPDATED FOR NEW BERRIES) v1.1: buffed scene 3 so now you have to chain neutrals and be almost pixel perfect to get to the checkpoint, added checkpoint in scene -97 so you dont have to go through two screens basically to get to scene 3 v1.2: key rooms to get into old site done, sorry i didnt do more my head hurts v1.3: spike placement corrections (scene1- made the berry easier (you can jump in and out without dying) scene3- fixed the two spike jump to get to scene2, kinda made the spike when leaving the chasm easier, scene102- moved the spike up a little bit higher (its harder but now it isnt blind jumping) moved scene102 checkpoint so you dont have to do the neutral so many times, scene101- fixed spike placement near the spring and the berry drop, scene202- fixed spike placement, scene201- fixed spike placement, moved key lower) v1.4: UGH MORE BUFFED ROOMS AFTER THE KEY now you need to get yet ANOTHER key to unlock the door to old site, try looking around i guess you have to be completely aware of your surroundings or you'll end up like me with over 100 deaths :,) v1.5: realized that people could cheat soo i made it worse for yall if its bugged please comment below im not fixing it yet though v1.6: fixed the bugged rooms, removed alot of things i rlly wanted to do with the rooms but it wasnt gonna work at all lol, so now you can go into old site (but it isnt complete i wanna try something like the dream blocks move or theyre stars) old site will be extremely buffed though so watch out NEED TO DO: buff the rest of the rooms (including ones i already went through) fix that weird bug that makes objects always be in the front layer, clean up rooms that are already completed, fix achievements, finish the mod credits: Mr_Man1234 for gpc, griffpatch for his tutorials Ecc0ed for their B-Side project which inspired me (GO PLAY IT https://scratch.mit.edu/projects/1085301047), Kingslimetime for being cool, majority of the gpc community for making their awesome mods and inspiring me, and YALL FOR PLAYING!!!! i appreciate all of you sm i made the achievement engine thing (and it sucks obviously) nicopatty and dashie for video game lobby (nico's nextbots ost) and MEMODEMO/Gubby Gardener for "I made this song yesterday" (some random song he made thats actually amazing)

Project Details

Project ID1169365575
CreatedMay 2, 2025
Last ModifiedMay 20, 2025
SharedMay 2, 2025
Visibilityvisible
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