sorry guys i gave up, i graduated middle school and uhhh like... im on summer break so... yeah ,maybe later i'll finish it... just not now bye || \ / 225TH REMIX OF GPC?!?!? WHATT thank you everyone for making this 5th in trending when searching celeste and number 1 in trending when searching griffpatch celeste :) now about the mod... welcome to the koco-side. here you will face tight platforming, dangerous exploration, and new possibilities. what will you accomplish in the koco-side? (that was corny, wasnt it?) you have to know how to neutral, extended neutral (though i havent added any rooms like that just yet), ( https://scratch.mit.edu/projects/948050807/ ) and all other basic moves (superdash, hyper, wave, reverse hyper/wave, wallbounce) semisolid clips are not required and are unintentional if you perform one. i would only recommend to clip if you're speedrunning. every room is possible. if they werent i wouldnt have posted it. golden should also be possible you just need to focus please consider giving me tips and/or trying it out to tell me how to improve, i will really appreciate that yes i know the inconsistency is annoying but in later versions i'll keep the gradient the green to blue and checkpoint placement/removal is intentional, i want it to be hard v1: release dash orb rooms done, i'll do the key for old site rooms later achievements (from my previous project) (NOT UPDATED FOR NEW BERRIES) v1.1: buffed scene 3 so now you have to chain neutrals and be almost pixel perfect to get to the checkpoint, added checkpoint in scene -97 so you dont have to go through two screens basically to get to scene 3 v1.2: key rooms to get into old site done, sorry i didnt do more my head hurts v1.3: spike placement corrections (scene1- made the berry easier (you can jump in and out without dying) scene3- fixed the two spike jump to get to scene2, kinda made the spike when leaving the chasm easier, scene102- moved the spike up a little bit higher (its harder but now it isnt blind jumping) moved scene102 checkpoint so you dont have to do the neutral so many times, scene101- fixed spike placement near the spring and the berry drop, scene202- fixed spike placement, scene201- fixed spike placement, moved key lower) v1.4: UGH MORE BUFFED ROOMS AFTER THE KEY now you need to get yet ANOTHER key to unlock the door to old site, try looking around i guess you have to be completely aware of your surroundings or you'll end up like me with over 100 deaths :,) v1.5: realized that people could cheat soo i made it worse for yall if its bugged please comment below im not fixing it yet though v1.6: fixed the bugged rooms, removed alot of things i rlly wanted to do with the rooms but it wasnt gonna work at all lol, so now you can go into old site (but it isnt complete i wanna try something like the dream blocks move or theyre stars) old site will be extremely buffed though so watch out NEED TO DO: buff the rest of the rooms (including ones i already went through) fix that weird bug that makes objects always be in the front layer, clean up rooms that are already completed, fix achievements, finish the mod credits: Mr_Man1234 for gpc, griffpatch for his tutorials Ecc0ed for their B-Side project which inspired me (GO PLAY IT https://scratch.mit.edu/projects/1085301047), Kingslimetime for being cool, majority of the gpc community for making their awesome mods and inspiring me, and YALL FOR PLAYING!!!! i appreciate all of you sm i made the achievement engine thing (and it sucks obviously) nicopatty and dashie for video game lobby (nico's nextbots ost) and MEMODEMO/Gubby Gardener for "I made this song yesterday" (some random song he made thats actually amazing)